Posts
Showing posts from 2016
Leaves flying when car passes by (3Ds Max-PF Source)
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Blast and Smoke using PF Source(3Ds Max Particles)
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Simple Character Animation (Progressive Cycles)
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Extinguisher System (Modelling, Texturing and Compositing)
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Inorganic Modelling with Shading and Compositing (Batpod)
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InorganicModelling, Texturing and Compositing (Bike)
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